![]() At level 3, you should be able to make an important decision on what style of game you intend to play based off of opposing lanes and your team's performance. This will allow you to effectively jungle at level 1 and quickly pick up levels 2 and 3. So unless you are very confident you can get off a gank at level 1, pick up Demonic Conversion as opposed to Malefice. Stats/ Max Midnight Pulse followed by stats Therefore, it is paramount that you catch as many people in it as possible in order to maximize team damage and minimize the possibility of you being quickly stunned out of your ultimate.ġ7-25. Keep in mind: This ultimate is channeling. Black Hole works on magic immune targets, and allows your team 4 free seconds to have their way with everyone caught in your ultimate. This spell also provides some small magical damage/second over its duration. This spell summons a black hole at a target location and completely disables all enemy units within a 375 AoE pulls them together over the course of 4s. R: - Black Hole is one of the single most gamebreaking ultimates available in DotA 2. Also, trees within the AoE of the spell are immediately destroyed, making this a great spell for team fights in the forest where juke spots can be eliminated. The damage from this spell, while magical, does go through magic immunity. This effect lasts for 8 seconds, and when paired with your ultimate can tear off almost half of an enemy's HP. The spell drops an area of dark magic in a 400 AoE which drains a scaling 3/4/5/6% of enemy HP per second as long as they are within the AoE. The mana cost of these Eidolons is quite high at early levels (170), and it is important to manage your mana well in order to effectively jungle with these units.Į: - Midnight Pulse is an underutilized spell that can provide massive AoE damage if well placed throughout the entirety of the game. If you are forced to go into a lane, they are also a pretty effective way of getting last hits and pushing lanes and towers. These little guys can tear through the jungle if played with some minimal micromanagement - leading to a hefty amount of gold at early levels. ![]() The spell spawns 3 Eidolons at the location of target non-hero unit, and after these Eidolons attack 6 times, they split in two. W: - Demonic Conversion is the skill that allows you to farm quickly and efficiently in the jungle as well as push towers throughout the game. It is a little mana hungry as it scales (110, 130, 150, 160) with level, and should be saved for escapes and ganks. The damage, while minor, is very useful for early game ganks as well. This skill is very potent for breaking channeling and continuously disabling a target over 6 seconds at level 4. At level 4, this skill activates a stun 3 times over it's duration. Q: - Malefice is a targeted stun which when applied does a minimal amount of damage and provides a 1s stun every 2s for its duration.
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